Last week on Friday we had guest lecturer Mark Ranson an environment artist at Rock Steady come around to talk to us about his experience in industry and give us tip on how to improve our work.
But before I talk about that I will mention that today we had Sumo-Digital a big game developing studio in the UK gives a lecture about the company, potential graduate programs they will have, some of the games they have worked on and advice on how we can prepare for interview and how to approach it.
So back to Mark Ranson, the latest project he worked on at Rock Steady was Batman: Arkham Knight and the main focus of his work was one of the islands which was China town. His main focust during the presentation was game development and how we as artists should approach it and prepare for it. Some of the things that he mentioned I could relate to, because of my experience during my Game Development Project, when me and my team took similar approaches to our work as he was suggesting. He gave us a valuable tip to fail faster and not become to precious of our work, because the earlier to mock things up to test them and make changes to your designs, you will get a better end result and when you build this habit this will save you a lot of time in future projects.
Overall, he gave us a good insight of the game development side of a project in industry and his personal experience of it.
Whereas for Sumo-Digital I will be using my development of portfolio and show real from this modual to apply for their graduate scheme and other jobs in industry. After I have done my show real and portfolio, I might spend some time after I finish to polish it and get it up to standard.
In the up coming weeks I will be posting my development on that and i will add a link to my facebook page which you can follow to see my progress on other personal projects and work related to the games industry. Stay tuned for more.
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